Leaderboard


Popular Content

Showing most liked content since 01/17/2017 in all areas

  1. 4 points
    lol i never updated my signature after server support
  2. 4 points
    Let's g00000000000
  3. 3 points
    Still working on the slayer interface: Slayer Unlocks/Extensions now save All slayer Unlocks/Extensions now display Proper interface functions of Unlock/Extend such as removing check marks when no purchase is made Server checks for bought Unlocks/Extensions and display purchased Unlocks/Extensions with checkmarks Interface is initialized by ScheduledTask https://gyazo.com/489da3beece3e3d5797020189d84075b This interface is extremely complex and I would say it is 70% complete. Now the fun part begins, the implementation of the actual SLAYER SYSTEM stay tuned. Also if you haven't noticed I am more active weekends than weekdays because of work. Dark Ages has done a great job adding a few things Agility courses Boss npc's Pets and morphing Morei can't remember
  4. 3 points
    Welcome, We are currently in Alpha meaning we still have lots to get done. Here is our client download link. Enjoy https://dl.dropboxusercontent.com/u/379677924/Wildy Reborn V4 Cache/thewildyRebornalpha.jar
  5. 3 points
    Making some good progress will be working on a new slayer system with the OSRS interface Just got the interface done, need to add all the perks and data within the interface. We are aiming to be in full Beta where everything will be almost complete by mid May https://i.gyazo.com/d14a817804d75078858b3a9794d5d8d3.mp4
  6. 3 points
    To help with our progress we would like all alpha bugs to be posted. Before posting to this thread please read follow the format. Known Bugs: Npc hit delays Most bosses do not work properly Barrows bugs with maps Posting Format: 1. Bug: Describe the bug here 2. How to re-create: If this bug is complex as in it requires multiple steps to accomplish please post here. Such as 1. Gather required runes 2. Go to X location 3. Perform this action 4. Verify it works or doesnt work 3. What is the expected result? (If this bug was not working what is the expected result, such as receive a log from chopping the tree down) 4. What is the Actual result? (Example: The logs do not appear in my inventory after chopping tree) This may seem tedious but it helps a lot and will speed our release.
  7. 3 points
    Focusing on PvM Mechanics Finished Bandos Godwars room Proper Attacking Switch Attacking players in room Proper group spawning Proper GFX Updated NPC following mechanics Updated NPC multi attack Mecanics Update NPC aggression Mechanics Barrows 85% complete, need to fix small bugs, add prayer reducing, add more npc's in tunnel These updates will help down the road. Will continue adding full godwars, these initial updates will make the remaining bosses easier to set up.
  8. 2 points
    Hello, As you all know our last attempt to start delayed due to personal matters. I have no overcome those and have been working to fulfill my original goal. Here are some updates: Other than the Iron man modes, there will be only 1 game mode EXP will be slow/medium Our Focus: Back when The Wildy was the adventurous fun private server, the focus was always on Pking and the Wilderness. I have decided to change that. With the large amount of OSRS style server's catering to only pking I have moved to the more 'OSRS Emulation' routes. What does this mean? Well it means we will boast high quality content to enhance the player's experience. Moving away and differentiating ourselves from most 'Leeched OSRS servers' we will do things a little different. Examples are things such as: Teleporting to Dagganoth Kings to fight the NPC's. A simple Teleport will not suffice to reach the bosses, the player will Teleport to Waterbirth island where he/she will have to traverse the caves through a variety of NPC's until reaching the boss. Little things like this create the experience. Keep in mind though we will continue to focus on the wilderness just like the last server. Our Base: The most exciting aspect of our server is the fully custom base we are using. This base was a derivative of our old server base which, although advanced had many flaws and outdated features. Our new base is fully updated to #156 OSRS revision. We boast a full Entity Multi threaded system which allows for smooth and reliable game play. We have the newest OSRS combat system and following system..which is something not many servers have. You can even do the famed 'Follow Dance'. There is only 1 other person who has this base (the creator). I strive to distinguish ourselves from others, the last source was successful and this one will be too. Content: Stores will be quite bare, will not have large quantities of supplies such as: Skilling Supplies (Ores, Logs, etc..) 'Top Tier' food Will have Raw foods Cooked foods will be max at Tuna's The Purpose to this method is to create Demand for these raw materials. This mean the focus on skilling will be more rewarding, it will also bring about a stronger market economy. All Bosses Perk System Achievements Quests (YES QUESTS) Well of Good Will Minigames Wintertodt All skills other than construction (future) Full OSRS slayer (Interface, bosses, Wilderness slayer etc) Much More The next few months While i continue to ready the server with the basic necessities to begin a beta. Once our server surpasses Beta we will have an official launch. From there we will continue with updates. Pics: https://gyazo.com/b95c21ef5ba6f13fbd9673056a2ac81e https://i.gyazo.com/19cbbdffb3b38a68e5af8b65e90c34ec.mp4 https://i.gyazo.com/4ad3800464f4f837b21bff3aa8b76b3c.mp4 https://gyazo.com/eb35f68c16c84064727e10f6937d0f0c <- NEW https://i.gyazo.com/7823fbe9106d3d16da84ded3879212ed.png
  9. 2 points
  10. 2 points
    finally!!!!!!!!!
  11. 2 points
    Pretty sweet list. As far as I know, Zulrah items aren't meant to be charged in this source. They'll have to manually add that feature I believe.
  12. 2 points
    -Most (if not all) skill cape hoods clip with the characters hair. -No teleport function on jewelry/capes/etc. work (probably just not coded in yet). -Many doors and ladder do not operate as they should like the wilderness resource dungeon (again, probably just not coded in yet). -Some NPCs lack an attack animation (e.g. Man in falador just shakes his head). -Zulrah items cannot be charged. -Buying some items (e.g. Saradomin's Tear) in the bounty hunter shop do not visually remove points until the shop is reopened. -Some items from said shop cannot be equipped nor used on their paired items (e.g. Tear doesn't work on SS) ,a few of the ones that can be equipped have visual bugs. -The Fight caves glitch and nothing spawns after wave 1. -Prayer does not drain sometimes (haven't figured out what causes this yet). -Crazy archeologist and Vet'ion are not where they should be if added in at all, Venenatis is where Vet'ion should be. -The KBD lair houses a ferocious banker instead of the KBD (whose functions don't even work, bummer). -Webs cannot be cut (Wilderness lever and mage bank). -Bats make dragon noises. -ALL MONSTERS USE MELEE besides ahrim and karil. -A lot of monsters use the wrong noises (mostly use player sounds). -K'ril, General graardor, Kraken boss and corp cannot be attacked and will not attack the player (nor will their minions). -Map becomes black if you leave the barrows cyptts too fast. -No monsters spawn when going through doors underground @barrows. -Bloodworms do not add kc. -Barrows borthers can spawn inside their coffin, while in their coffin they cannot attack the player (and vice versa). -You cannot buy any capes from the wise old man. Im sorry that it isnt in format but I really couldn't be bothered to do so with the amount of bugs I found :p.
  13. 2 points
  14. 2 points
  15. 2 points
  16. 1 point
    Join our discord. I post my updates there
  17. 1 point
    Looks pretty damn clean. Really like the bank interface. Looks simple and easy to use. Keep up the work buddy.
  18. 1 point
  19. 1 point
    Brilliant. take your time mate it will be worth it.
  20. 1 point
  21. 1 point
  22. 1 point
    great job gonna be good when the server is up and running
  23. 1 point
  24. 1 point
    Good stuff. getting closer and closer to that release boys! Question doe: Do you guys plan on implementing dice/mithril seeds into the game this time around?!
  25. 1 point
    Well done so far lads.
  26. 1 point
    Looking great, can't wait for May!
  27. 1 point
    Thank you for these will definitely help out This source we are using was not finished but a much better upgrade from the original Wildy src. With that being said I am almost done with Godwars NPC's, got a lot of work to do
  28. 1 point
    Thank you for this
  29. 1 point
    Bug - Magic Tryed killing npcs/bosses whit only magic but i can't when u do the last hit it wont ''die'' and the npc /boss will just stay dere walking around as normal but you can't attack the npc anymore it will just not die and you wont reseive loot, tryed reloging but still can't atk the npc.. i think this is a serious bug and should be fixed asap because the npcs u do that other players wont be able to atk too cuz the npc will bug out and is not attackable anymore(did try whit ancients and normal spellbook) Same happen at barrows PS: tryed killing a player whit magic only and everything works just fine. https://gyazo.com/a7d67458433b69f78eac9b9519379159 https://gyazo.com/3af7efdc9aaf70244aa246145b4dc9b2
  30. 1 point
  31. 1 point
  32. 1 point
    GOGOGOGOGO